I understand how it works, and Houdini's workflow is superior to Maya. rand time Be sure to convince ALL your friends to go to the Hilton Head Escape Room If you dont find the room you want for today, be sure to check our weekend availability. I consider myself to be a Houdini ‘convert’, though I am far far from being production ready with it. and it might be a scary room but itll be a g. If I would redo this scene in Houdini, I would do it with CHOPS and no hand writing of expressions. I had to write a bunch of MEL expressions when I set up the scene, so all the animator had to do was slide a single effector up/down. The landing gear has this complex unfolding sequence. For ‘War Against Chtorr’ I designed and modeled this futuristic stealth chopper. With CHOPs I can tie in shape morpth to null sliders, and never type a line of expression, except channell names in CHOP exports. I don't think you have to be a code monkey to use Houdini. IMHO, it is the most impressive app on the market. By all rights Houdini should the top dog in production industry. Why is that? In mid 90's it was Softimage, and I certainly don't consider Soft to be better then Houdini. Most of the clients request that model be delivered in Maya binary format, and my models ‘mostly’ are animated in Maya. To that end I use Maya, formZ, and Rhino. Why is Maya considered the standard? I provide high end models. So what don't get is why do so many guys consider Maya Unl. Working with apprentice, its is clear, well to me at least, that Houdini is superior to Maya. Really! I was thinking its another module to extend Master with CA specific tools. Are modeling tools in Houdini new as set? Like Houdini did not have modeling tools before 5.5? Some former DigitalDomain TDs at one of my clients, are kind of surprised that I prefer modeling in Houdini to Maya. So what exactly is this Escape module? More character modeling tools? 3DS MAX BIPED like autowalk cycle? Maybe this is a sensitive question. Up to 10 participants are locked in a room and have to use their wit and teamwork to solve a series of puzzles and riddles in order to escape. Escape rooms provide a fun and interactive way to spend an afternoon or evening. I specifically miss segment interval snap feature. Yes, located just 10 minutes from the Hilton Head Island bridge, is The Zone which has 3 escape rooms. I do wish it had Maya level NURBS, and more detailed snapping controls. Especcially if you expect major client requested changes. NURBS aside, I think that Houdini definatly makes for better character modeling system. I tell you, I am amazed at how relatively easy it is to do with Houdini. ![]() ![]() I wanted to change the mouth from jaw to a more complex interlocking clamshell and bulge out the eyesockets. I decided to test how well I can implement a major physiological change in creature design with Houdini. Got back on working on my Houdini creature project. Hi I've been a little busy, with client stuff, all Maya modeling, so I've been remiss in my Houdini training.
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